Street Fighter: The Movie is the only game in the series where the boss characters Balrog, Vega, and Bison, as well as Akuma, were addressed by their western names in Japan. The non-playable Super Bison appears as the final opponent in the Tag Team Mode. Arkane, Khyber and F7, who were all palette swaps of Blade and have moves similar to Dhalsim, appear as secret characters. Two new characters were also introduced: Sawada, an original character from the film, and Blade, a member of Bison's shock troops from the film. Akuma was a regular character for the first time in any game. The game's cast contains most of the characters from Super Street Fighter II Turbo, with the exception of Fei Long, Dee Jay, T.
In a Tag Team match, the player gets to choose two characters and fight against other tag teams in single-round matches, switching to the second character only after the first one has been defeated. There are also several secret game modes, including a Tag Team Mode. The standard single-player mode consist of a series of 14 matches (including a clone match), ending with a final match against M.
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In addition to Super Combos, the players can also perform a " Regeneration" move when their Super Combo gauge is full to restore a portion of their vitality gauge. Most of the characters in the game (with only a few exceptions) have at least two Super Combo moves: one that leaves a trail of blue shadows and another that leaves a trail of red shadows. The Super Combo gauge from Super Street Fighter II Turbo is featured in the game. Other techniques exclusive to this game include " interrupt moves", which are perform after blocking an opponent's attacks, and " comeback moves", which are special moves that can only be used when the player's life gauge is on the "danger" level. However, a character can counterattack a "counter throw" by performing a "reverse", while reversing a counter throw can ultimately be countered with a "slam master" technique.
The player has the option of inputting a specific to "escape" a throw with no damage or perform a "counter throw". The method for grappling attacks was reversed for the game: perform the throw command while holding the joystick towards an opponent will throw the opponent to the opposite direction and vice versa. Many of these new Special Moves require for the player to hold down a specific attack button, input a directional-based command on the lever and then release the button. Characters such as Zangief and Balrog now have the ability to deflect projectile attacks back to their opponent. Bison's " Electric Arc" and Guile's " Handcuffs", a Special Move based on a glitch in the original Street Fighter II. Many of the returning Street Fighter characters feature new Special Moves exclusive to the game, such as M. This can even be done with projectile attacks. Additionally, players can cancel any Special Move while performing it into another Special Move. The game gives a greater emphasis towards air combos or " juggling" than previous games: the player can continuously attack their opponent while they're falling in the air with a series of attacks.
The arcade version of Street Fighter: The Movie differs from the previous Street Fighter II games such as Turbo, in several ways.